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Facundo Giovannone
Facundo Giovannone
Environment / VFX / Tech Artist
Milan, Italy

3D modeling (hard-surface, environment), texturing, UV, shaders, lighting, rendering. Material and shaders, lighting, particle systems, post processes, inside UE4 including blueprint.
Also: character modeling, skinning and animation, motion capture, rigging, compositing, match moving and camera tracking. Composing video game music and sound design.

Skills

Environment Design3D Animation3D ModelingCharacter ModelingHard Surface ModelingTexturingTexture BakingGame DesignLevel DesignVFX SupervisionMotion GraphicsMusic and SFX ProductionUI Design2D GraphicWeb Design

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
Substance 3D Designer
Substance 3D Designer
Maya
Maya
Modo
Modo
ZBrush
ZBrush
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Cinema 4D
Cinema 4D
Photoshop
Photoshop
Illustrator
Illustrator
Affinity Designer
Affinity Designer
Krita
Krita
After Effects
After Effects
Premiere
Premiere
Final Cut Pro
Final Cut Pro
Ableton Live
Ableton Live
Logic Pro
Logic Pro
FMOD
FMOD
Serum
Serum

Experience

  • November 2018 - Present
    Environment Artist at Ovosonico
    Milan

  • January 2018 - November 2018
    Art Director / 3d Artist / Technical Artist at Orwell VR
    Milan

  • January 2007 - January 2016
    Freelance 3D Artist - Game Developer at Freelance

  • January 2012 - January 2015
    3D Artist - Art Direction - Game Developer at Occambee
    Milan, Italy

    Characters modeling, motion and implementation for customer services and training portals, such as Volvo, Bayer and B-Ticino. Responsible for the 3D modeling in the customer interaction delivery team.

  • January 2010 - January 2012
    Art Direction at Groupon
    Milan, Italy

    Member of graphic design team since the Italian branch office opening. Among the tasks delivered can it be included the design and implementation of website images for the national deals, including animated images, landing pages, quality analysis and testing, brainstorming creative team, context graphics, brochures, posters and vouchers.

  • January 2008 - January 2010
    3D Artist - Art Director at V-Minds
    Lugano, Switzerland

    Member of 3D and Visual effects team, specifically oriented in the delivery of virtual agents/personas for projects such as customer services, customs cultural events, marketing sites and own company website implementation.

  • January 2007 - January 2008
    3D Artist at Kallideas
    Milan, Italy

    Member of the SecondLife development team for customers projects, such as Pirelli, VolaGratis, Style Magazine.