3D modeling (hard-surface, environment), texturing, UV, shaders, lighting, rendering. Material and shaders, lighting, particle systems, post processes, inside UE4 including blueprint.
Also: character modeling, skinning and animation, motion capture, rigging, compositing, match moving and camera tracking. Composing video game music and sound design.
Characters modeling, motion and implementation for customer services and training portals, such as Volvo, Bayer and B-Ticino. Responsible for the 3D modeling in the customer interaction delivery team.
Member of graphic design team since the Italian branch office opening. Among the tasks delivered can it be included the design and implementation of website images for the national deals, including animated images, landing pages, quality analysis and testing, brainstorming creative team, context graphics, brochures, posters and vouchers.
Member of 3D and Visual effects team, specifically oriented in the delivery of virtual agents/personas for projects such as customer services, customs cultural events, marketing sites and own company website implementation.
Member of the SecondLife development team for customers projects, such as Pirelli, VolaGratis, Style Magazine.